This is a collection of images from some of my work on The Last of Us: Part 1 in the University Level. Eric Foos and myself jumped onto this level towards the end of the project to finish it up. My responsibilities included texturing, shading, blending, unwrapping, and supportive modeling work throughout. This is a huge team effort and a lot of the textures and assets are shared throughout the game. Thank you to everyone that contributed to this awesome project!
Environment Modeling: Eric Foos, Gavin Grigsby
Environment Texturing: Josh Williams, Will Miranda
Additional Environment Contributions: Genesis Prado, Peyton Varney, Nestor Carpintero
Wide Artist: Leonard Williams
Level Lighting: Scott Greenway
Foreground: Cristophe Desse, Michel Hatfield
FX: Slim Ghariani
Scripting: Adriel Dunwoody
Visibility: Ashleigh Dale
Production: Lydia Yi, Anna Chang
QA: Brian Fenchak
Graphics: Hailey Del Rio
OS Artists: Ashleigh Dale