The Last of Us Part 1 | Hunter City - Interiors

This is a collection of images from some of my work on The Last of Us: Part 1 in Hunter City. My responsibilities included texturing, shading, blending, unwrapping, and supportive modeling work throughout. This is a huge team effort and a lot of the textures and assets are shared throughout the game. Thank you to everyone that contributed to this awesome project!

Environment Modeling: Eric Foos
Environment Texturing: Josh Williams
Additional Environment Contributions: Peyton Varney, Nestor Carpintero
Wides: Leonard Williams
Level Lighting: Patrick O’Brien, Danny Braet
Cinematic Lighting: Jeffrey Lee, Quentin Frost
Foreground: Cristophe Desse, Michel Hatfield
FX: Jon Gracey
Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst
Visibility: Mark Mayfield
Production: Lydia Yi, Zach Gonzalez
QA: Hannah Kubat, Mark Mayfield
Graphics: Hailey Del Rio
OS Artists: Ashleigh Dale